I'm a software engineer who works on game development part time. I teach game development (on gamedev.stackexchange.com and lynda.com). I'm always working on something, and I'll post updates here. Let me know if there's a game development topic you want to know more about, I probably know the answer, or at least where to get one.

Sunday, May 15, 2011


Added water and flow. However, I haven’t added “un-flow”, so once water is there, it’s there to stay. I was also playing with the land generation algorithms to get some more interesting stuff in there. I’m using a combination of 2d perlin noise and 3d perlin noise. As you can see from the screens page, there was some interesting stuff! I think I've got it a little toned down to the kind of landscape I was looking for.

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