I'm a software engineer who works on game development part time. I teach game development (on gamedev.stackexchange.com and lynda.com). I'm always working on something, and I'll post updates here. Let me know if there's a game development topic you want to know more about, I probably know the answer, or at least where to get one.

Tuesday, October 1, 2013

Overview of basic features in AoG: New Korbly

See my latest video here or watch below.

Showing some of the basic features now implemented in Age of Goblins: New Korbly. Ship construction, energy management, module destruction, module physics and the ship FTL.

Ship modules breaking off

See my latest video here or watch below.

An oddly configured ship, but it shows that you have to be a little careful not to blow yourself up and it shows modules breaking away from a ship then interacting with it.