The back story of the game is described in a previous post, The Discovery. Essentially, you're in charge of saving the goblin race (no pressure).
Your goal is to settle a new colony on a strange and hostile land. Most of your resources and technology were lost in transit, so you're starting from almost nothing. You need to build a home for your goblins, defend it from the hostile creatures that inhabit this new land and create the infrastructure to produce the technology needed to return to space.
I'm a software engineer who works on game development part time. I teach game development (on gamedev.stackexchange.com and lynda.com). I'm always working on something, and I'll post updates here. Let me know if there's a game development topic you want to know more about, I probably know the answer, or at least where to get one.
Sunday, March 24, 2013
Saturday, March 9, 2013
A still very much in development system in AoG is the threat system. This system is primarily used in combat. It helps entities with their fight or flight decisions.
Basically, the system takes two entities as inputs. The subject and the potential threat. The entities have some facts about them compared and a value is output determining the threat that the potential threat poses to the subject. The facts compared depend on the entities, but some common ones are: