I'm a software engineer who works on game development part time. I teach game development (on gamedev.stackexchange.com and lynda.com). I'm always working on something, and I'll post updates here. Let me know if there's a game development topic you want to know more about, I probably know the answer, or at least where to get one.

Thursday, May 26, 2011

Unit jobs

I’ve implemented unit jobs and tasks. Jobs are made up of multiple tasks. Basically a job is something like “channel all these cubes”. That job would contain tasks like “move to this position” or “channel this cube”. It works fairly well and allows a lot of flexibility in the job scheduler and units performing the jobs. I don’t have the unit models in the game yet, so they are just represented by little diamond outlines. However, it sure is fun to watch them move around and work!

I’m working on getting a video capture program I like and getting some videos up. Much better than these boring screen shots. Should have some within the next week or so.

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