About

I'm a software engineer who works on game development part time. I teach game development (on gamedev.stackexchange.com and lynda.com). I'm always working on something, and I'll post updates here. Let me know if there's a game development topic you want to know more about, I probably know the answer, or at least where to get one.

Tuesday, May 14, 2013

The uphill physics push

I've been working on (and sometimes avoiding) physics improvements in AoG. I wanted to start turning on physics for more entities. I've had physics implemented for material blocks and the terrain for a while using the Bullet Physics library. Turning on physics for other entities showed me more issues with my physics that needed fixing and so the list of things to do grew.