About

I'm developing my first game, Age of Goblins. I develop this part time, and work at a "real" (read: paying) job full time. Age of Goblins is a three dimensional goblin empire building game. Inspired by Dwarf Fortress and Minecraft. Age of Goblins gives a player control over a small band of goblins in a cube-based sandbox world. The player can instruct the goblins to add or remove different types of cubes, build various structures, make elaborate traps, and craft a multitude of items.

Friday, December 28, 2012

Pre-Alpha demo 6: Age of Goblins - World Generation and Animation



A new video!

The GUI used in the video is ByteGUI. I'll be releasing it as a stand alone library for other developers. It uses Slick2D and is written in Java. I'm sure it'll be prettier in the hands of someone more artistic. It has various effects, some of which are shown in the video with panels sliding in and out. More details on that when it's closer to release. Thanks for your interest!

5 comments:

  1. I like the radial menu and the new walking animation, nice...

    Also, I suggest setting a favicon for your blog.

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    1. Thanks for the feedback. I've added a favicon.

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  2. Awesome! What are you using to load images into OpenGL?

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    1. Thanks. I'm using the Slick OpenGL library for loading textures. The TextureLoader class is working great for me. Thanks for your interest.

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