About

I'm a software engineer who works on game development part time. I teach game development (on gamedev.stackexchange.com and lynda.com). I'm always working on something, and I'll post updates here. Let me know if there's a game development topic you want to know more about, I probably know the answer, or at least where to get one.

Friday, December 28, 2012

Pre-Alpha demo 6: Age of Goblins - World Generation and Animation



A new video!

The GUI used in the video is ByteGUI. I'll be releasing it as a stand alone library for other developers. It uses Slick2D and is written in Java. I'm sure it'll be prettier in the hands of someone more artistic. It has various effects, some of which are shown in the video with panels sliding in and out. More details on that when it's closer to release. Thanks for your interest!

5 comments:

  1. I like the radial menu and the new walking animation, nice...

    Also, I suggest setting a favicon for your blog.

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  2. Awesome! What are you using to load images into OpenGL?

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    Replies
    1. Thanks. I'm using the Slick OpenGL library for loading textures. The TextureLoader class is working great for me. Thanks for your interest.

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