tag:blogger.com,1999:blog-5255286524625277161.post6556963322598528341..comments2023-06-18T06:43:58.739-07:00Comments on Byte56 GameDev: Pre-Alpha demo 6: Age of Goblins - World Generation and AnimationAnonymoushttp://www.blogger.com/profile/06624340630711937187noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-5255286524625277161.post-68477336563078927712013-03-29T22:48:41.558-07:002013-03-29T22:48:41.558-07:00Nice work! Nice work! Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-5255286524625277161.post-11974471409715787202012-12-29T09:56:55.205-08:002012-12-29T09:56:55.205-08:00Thanks for the feedback. I've added a favicon....Thanks for the feedback. I've added a favicon.Anonymoushttps://www.blogger.com/profile/06624340630711937187noreply@blogger.comtag:blogger.com,1999:blog-5255286524625277161.post-43803429637436675132012-12-29T09:55:14.184-08:002012-12-29T09:55:14.184-08:00Thanks. I'm using the Slick OpenGL library for...Thanks. I'm using the <a href="http://slick.cokeandcode.com/javadoc-util/org/newdawn/slick/opengl/package-summary.html" rel="nofollow">Slick OpenGL</a> library for loading textures. The <a href="http://slick.cokeandcode.com/javadoc-util/org/newdawn/slick/opengl/TextureLoader.html" rel="nofollow">TextureLoader</a> class is working great for me. Thanks for your interest. Anonymoushttps://www.blogger.com/profile/06624340630711937187noreply@blogger.comtag:blogger.com,1999:blog-5255286524625277161.post-20959194852325616022012-12-28T22:50:37.334-08:002012-12-28T22:50:37.334-08:00Awesome! What are you using to load images into Op...Awesome! What are you using to load images into OpenGL?Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-5255286524625277161.post-30724835364586307522012-12-28T08:43:17.665-08:002012-12-28T08:43:17.665-08:00I like the radial menu and the new walking animati...I like the radial menu and the new walking animation, nice...<br /><br />Also, I suggest setting a favicon for your blog.Anonymoushttps://www.blogger.com/profile/11117863015618266905noreply@blogger.com