About

I'm developing my first game, Age of Goblins. I develop this part time, and work at a "real" (read: paying) job full time. Age of Goblins is a three dimensional goblin empire building game. Inspired by Dwarf Fortress and Minecraft. Age of Goblins gives a player control over a small band of goblins in a cube-based sandbox world. The player can instruct the goblins to add or remove different types of cubes, build various structures, make elaborate traps, and craft a multitude of items.

Development screens

7 comments:

  1. Wow, this looks promising. All this DF weaponization can finally be gazed upon in realtime 3d. Can't wait for magma-based traps and the like.

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    1. Thanks :). I am excited to start working on modeling all the weapons, gadgets and traps. I'll have to get the basics in place first however. Thanks for your interest.

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  2. Keep up the good work, inspirational.

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    1. Thanks Josh. If you think the art is good, you should see the code!

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  3. Absolutely awesome stuff! Blimey! DirectX / OpenGL or not platform dependant?

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    1. Thanks! I refer you to an old post that covers the technology used: http://www.byte56.com/2011/07/what-language-is-age-of-goblins-written.html

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  4. keep on working dont stop :)

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