I'm developing my first game, Age of Goblins. I develop this part time, and work at a "real" (read: paying) job full time. Age of Goblins is a three dimensional goblin empire building game. Inspired by Dwarf Fortress and Minecraft. Age of Goblins gives a player control over a small band of goblins in a cube-based sandbox world. The player can instruct the goblins to add or remove different types of cubes, build various structures, make elaborate traps, and craft a multitude of items.

Monday, January 28, 2013

Data files: Materials

Age of Goblins stores a good deal of its data in script files. These files store everything from the blueprints for a goblin to the definitions for materials in the ground.

For all the materials in game, be it a cube making up the terrain:

Or the material it leaves behind when it's mined:

Monday, January 21, 2013

The Discovery

Presenting the first draft of the Age of Goblins back story, names and details may change. Enjoy, let me know what you think.

The Discovery was easily considered the most important discovery in goblin history. Not only did it unify all of goblinkind with a single purpose, it pushed the bounds of known science to previously unfathomable extents. The goblins were simply born too late into Eilliam, the world they called home. The binary stars that gave them life, Qurat and Korbly were building a bomb that would outshine the galaxy. In just a few generations, Korbly would supernova; the goblins had to find a new home.