I'm developing my first game, Age of Goblins. I develop this part time, and work at a "real" (read: paying) job full time. Age of Goblins is a three dimensional goblin empire building game. Inspired by Dwarf Fortress and Minecraft. Age of Goblins gives a player control over a small band of goblins in a cube-based sandbox world. The player can instruct the goblins to add or remove different types of cubes, build various structures, make elaborate traps, and craft a multitude of items.

Sunday, July 1, 2012

Role of systems in entity systems architecture

In lieu of a blog post, a long winded answer about systems in entity/systems architectures. Age of goblins implements a entity systems architecture.