tag:blogger.com,1999:blog-5255286524625277161.post4517226619723849666..comments2023-06-18T06:43:58.739-07:00Comments on Byte56 GameDev: A light postAnonymoushttp://www.blogger.com/profile/06624340630711937187noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-5255286524625277161.post-90274948870172786212013-05-06T08:28:52.789-07:002013-05-06T08:28:52.789-07:00The light "flows" through the empty spac...The light "flows" through the empty spaces, not through the surfaces. See the text: "The light flows through cubes that are light transparent...". This easily allows for disconnected surfaces. Each face gets its light value from the adjacent empty space. Thanks for your question.Michael Housenoreply@blogger.comtag:blogger.com,1999:blog-5255286524625277161.post-69721844367286619922013-05-06T08:17:56.807-07:002013-05-06T08:17:56.807-07:00So your "flow" method, how does it handl...So your "flow" method, how does it handle for surfaces nearby the light but not connected to it?<br /><br />It looks like your method requires the walls needed to be lit connected to each other in some way, within the distance of the light.<br /><br />Eg. imagine a very wide cave, the walls are too far away to be lit by the torch, but the ceiling and floor are close enough to be lit. The light source is placed on the floor is not touching the ceiling. How will the light cross the open space to the ceiling?Clint Hobsonnoreply@blogger.com